Signature abilities now only provide a minimum of one charge per round instead of accumulating a charge every round.For example, if you have a two charge signature ability and you end the round with one charge remaining, you will not gain an additional charge.Charges gained from cooldowns are now always temporary.Visibility returns faster during the fadeout period of all flashesĪstra is incredibly popular at higher levels of play and we felt that a few of her play patterns are difficult to respond to round over round.We want Astra to be potent at applying map-wide pressure, but she’s able to do that much too frequently and without much counterplay or cost. These changes aim to add more counterplay on barrier drop, and provide much longer and clearer cooldown windows after Astra uses or recalls her Stars. Stars are now inactive when placed during the buy phase.When the barriers drop, her Stars charge for 1.4 seconds before becoming active and usable.On Attack, Astra can now see the Spike’s location in Astral form.This representation does not animate so it will not provide additional info on the status of the Spike.Granted signature charges decreased 2 > 1.The introduction of KAY/O, warrants a tuning pass on our other Initiators.įor Breach, we’re removing his third flash charge and attempting to spread impact across his kit. The updates to his other abilities should provide more reliable outputs for Breach and his allies. ![]() ![]() Full charge time decreased 1.5 > 1 second.Īlong with this, some abilities are getting shorter cast commitments and the speed of his Flashpoint projectile is being slowed to give Breach a chance to re-equip his weapon and work off his tools. ![]()
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